Lock Down Mode

Lock Down is a no-timer, fully strategic word game played on the hexasphere. Unlike timed modes where played tiles are destroyed and new tiles spawn under pressure, Lock Down permanently locks played words in place. The board starts fully populated and never gains or loses tiles — letters are only rearranged (via actions) or replaced (via Randomize).

Core Loop

  1. Scan the hexasphere for word opportunities
  2. Select tiles forming a word
  3. (Optional) Spend coins on actions to rearrange letters
  4. (Optional) Randomize tiles to get new letters
  5. Play the word — tiles lock permanently and rise in relief
  6. Score points and earn coins
  7. Repeat until you press Done or no moves remain

Lock Mechanics

When you play a word, each tile in the selection is locked:

Strategic Consequences

The Randomize Action

Randomize is the only way to introduce new letters in Lock Down mode.

AspectDetail
RequiresSelection of 2+ unlocked tiles
EffectReplaces each selected tile's letter with a new random letter (frequency-weighted)
Cost3 coins per tile
UndoFully undoable — restores original letters, refunds coins

Randomize is a gamble: new letters may enable a word, or may be worse than what you had. At 3C per tile, a 5-tile Randomize costs 15C — roughly the score of a decent word. This makes it a meaningful investment, not a casual action.

Board Setup

Scoring

Same as the base game: each word's score is the sum of its letter values. The same amount is earned as coins. Maximizing your score requires:

End Conditions

The game ends when any of these conditions is met, checked in priority order:

1. Voluntary: Done Button

Press "Done" at any time to finalize the game with your current score.

2. Automatic: No Moves Remaining

After each word play, the engine checks:

If both answers are no, the game ends automatically.

3. Perfect Game: All Tiles Locked

If every tile on the hexasphere is locked, the game is complete. This is the theoretical maximum score.

Why Lock Down

Lock Down is designed as the ideal first experience: